12/30/2023 0 Comments Knot puzzle broken ageIt was, for a game made by a man who once wrote a story about time-travelling via portable toilets in order to defeat evil tentacles, far more heartfelt and intelligent than it initially let on. The first chapter of the story focused on the teenage need to seek independence and an identity beyond what society and your parents attempt to thrust upon you. The story continues with our heroes Shay and Vella, respectively the long-suffering Captain of a spaceship protected by his overbearing “Mom AI” and a maiden who wants to end the kidnapping and sacrificing of women at the hands of the dreaded monster Mog Chothra. Although it seems like they’ve taken on some of the feedback, Schafer’s got a brand new bag, but it’ll be a lot harder to tidy up the mess once it’s upturned and spilled out all over the floor. ![]() It was a mixed bag, but since then Double Fine had been working hard to release the no-doubt thrilling conclusion. Although there were more than a few good laughs and some clever puzzles, it was let down by an inconsistent modus operandi that wanted to provide something for adventurers of yore but strip the mechanics down to their basest elements to make it more accessible for newcomers, then attempt to solve inherent problems with the genre despite ignoring fixes that have been made long since the last Lucasarts outing. While the first Act of Broken Age wasn’t the much-needed revival of the point-and-click adventure that it was touted to be, it was still a very enjoyable and often-humorous tale that could be mature and poignant when the tone called for it. In years to come it’ll prove to be a fascinating retrospective that showcases all the major highs and lows, from receiving more funds than expected and becoming a success story, to perennial delays, overinflated budgets, and the answer to the question of what happens when something you’ve backed doesn’t quite live up to the hype. I suspect that when Double Fine launched their Kickstarter for Broken Age all those years ago, they had no idea that the project would become the perfect case study for crowd-funded games.
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